Stokeworks
Stokeworks is a top-down factory builder where nothing runs on magic electricity. Every machine burns something — wood, charcoal, coal, steam — and every bit of it has to reach the machine on a belt.
Start with a woodcutter and a patch of forest. Burn wood into charcoal, charcoal into iron, iron into steam, and keep going: steel, engines, locomotives, then out to sea and up into the clouds.
- Fuel is the puzzle. Machines stop when their fuel runs out, ash piles up, and a Warehouse that's full backs up everything feeding it.
- Splitters, sorters, bridges, tunnels and hatches to route belts any way you like.
- A map of locations to lease, each with its own ground and its own Warehouse, joined by railroads, shipping lines and airships.
- Distribution Centres that pay for crates of what you make, with prices that drift, boom and crash.
- Rent, loans and a bank, so expanding is a gamble.
- Two looks: an engraved paper style and a blueprint style, swapped with one key.
- A picture Guide for every part of the game, and red notes in the margin that point at whatever is stuck.
The goal: deliver 40 locomotives and 15 airships. Most players will take many hours.
Controls
Mouse to build and inspect. R rotates, X or right-click removes, WASD pans, the wheel zooms, M opens the map, B swaps the look, G opens the Guide, C / V copy and paste, 1–0 pick buildings.
Needs
A desktop browser with a mouse and keyboard. It doesn't work on phones or tablets yet.
Saves
The game saves to your browser automatically, in three slots. Browser saves can be lost if you clear site data, so use Download in the Save or Load window now and then: From file loads it back, on any computer.
The version number is in the bottom-right of the title screen. Please include it when you report a bug.
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Beeblebuzz |
| Genre | Simulation, Strategy |
| Tags | 2D, Automation, Base Building, Factory, logistics, Management, Relaxing, Singleplayer, Trains |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text I used AI for the whole thing. |





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